If “Lords of the Fallen” sounds familiar to you as well, that’s because it shares its name with the 2014 game from developer Deck13 – but as the lack of a “2” or something similar might suggest, this Lords of the Fallen isn’t a sequel so much as a full on reboot. If those names all ring a bell, expect plenty more deja vu here. At this point I’ve started to lose track of which game’s healing items are called Estus Flasks vs. It’s very weird, for example, that I can see a pile of boxes in the distance and think, “Ah, can’t wait for a monster to leap out from behind those and attack me,” or reach a swamp area and know, without question, that I’m going to be jumped by creatures who try to poison me. While more of a genre I enjoy isn’t necessarily a bad thing, it has become a tad disheartening to crack open a brand new game and feel like I already know exactly how 90% of it’s going to go because everyone’s using the same bag of tricks and tropes. And look, I know every time I review another one of these things, I always gripe about how absolutely flooded with new entries this genre is, but it really does bear repeating.
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